Development Info

Role:

Sole Developer

Engine:

s&box

Project Started:

July 2024

Platforms:

PC

Development Time:

6 months
Classic wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.

Ghoul Grounds was originally created by myself in just a month for Facepunch's s&box Tech Jam - where it ended up winning "Best Satisfaction" and £2500, out of 100+ entries.

I then spent around 5 months preparing a large update for which included networked multiplayer co-op, new animations & art, character customization, world expansion and more.

It's update trailer premiered in a s&box community game showcase to promote the update, where it has since received a lot of positive feedback and attention.