Prototypes

Projects that didn't get very far off the ground. But were still kinda neat.
 

Untitled 2D Zombie Shooter

Development: Dead | Development Time: 2 Weeks | Engine:
Project Started: May 2017
This project was inspired by the classic Flash game The Last Stand.
It was going to feature a much more complex and dynamic gore system, along with more survival orientated gameplay.
 

Dungeon Crawl

Development: Dead | Development Time: 1 Week | Engine:
Project Started: December 2017
Multiplayer coop dungeon crawler with randomly generated dungeons in a world where everyone is a skeleton. Also features some sick rolling dodge moves.
 

Harvest

Development: Dead | Development Time: 3 Weeks | Engine:
Project Started: April 2017
Harvest was aiming to be a networked multiplayer farming game similar to Harvest Moon, players would work together to build up a successful farm in a world filled with monsters that would attack crops and more.
 

Untitled Deathmatch Game

Development: Dead | Development Time: 2 Weeks | Engine:
Project Started: March 2015
Multiplayer deathmatch game inspired by Half-Life's online deathmatch gamemode.
AI enemies were going to be mixed into maps such as roaming zombies or grunts that players would have to fight along with each other.
 

Untitled Third-Person Shooter

Development: Dead | Development Time: 2 Weeks | Engine:
Project Started: February 2015
Testing networked animations, shooting, and other stuff.
 

Noodle Simulator

Development: Dead | Development Time: 1 Week | Engine:
Project Started: May 2015
Not really sure how to describe this.. Noodles.
 

Miscellaneous

Just random stuff that I've messed around with.